v0.941: The Unexpected yet Inevitable Bugfix
GearHead Caramel » Devlog
And of course, the first release in 8 months would have bugs that didn't show up when I was testing. I wonder if the Stardew Valley guy ever has days like these? Anyhow, two major bugs have been fixed.
- Fixed blue fog of war bug
- Fixed the "call_win_loss_funs_after_card" crash
Files
gearhead-caramel-linux-64.zip 324 MB
Version 32 Aug 25, 2023
gearhead-caramel-windows.zip 313 MB
Version 34 Aug 25, 2023
gearhead-caramel-macos.zip 313 MB
Version 32 Aug 25, 2023
Get GearHead Caramel
Buy Now$10.00 USD or more
GearHead Caramel
Roguelike mecha RPG set in a world recovering from the apocalypse.
| Status | In development |
| Author | GearHead |
| Genre | Role Playing |
| Tags | Episodic, Isometric, Mechs, Open Source, Post-apocalyptic, Procedural Generation, Roguelike, Sci-fi, Tactical RPG, Turn-based |
More posts
- Switching from PyGame to PySDL239 days ago
- GearHead Caramel v1.010 Beta: RoPP FixesApr 17, 2026
- v1.009beta: More Bugfixes!Apr 04, 2026
- v1.008beta: The Inevitable Day One BugfixApr 02, 2026
- GearHead Caramel v1.007 BetaApr 01, 2026
- GHC v1.000 Alpha: For the Brave of HeartFeb 20, 2026
- How I Spent My Summer Vacation (in the Hospital)Oct 07, 2025
- v0.977: Terrain Destruction and Random ArtifactsMay 04, 2025
- GearHead Caramel v0.976: Pirate's PointApr 10, 2025
- v0.975: The Action Master ReleaseNov 29, 2024

Leave a comment
Log in with itch.io to leave a comment.