v0.970: Balance, Bugfixes, and Furniture


I have updated GearHead Caramel with some balance improvements, bug fixes, and scenery for many of the indoor locations that were previously just empty rooms.

In combat, NPCs now weigh their options differently when selecting a target. The hit modifier for being overwhelmed has been changed from 3 to 4. The bug that happens when you press the alt key during combat has been fixed, the field HQ display updates after training, and the altitude property works as intended.

Counters have been added to shops so that it should be easier to pick out the storekeeper when several NPCs are present. Also, many shops now have individual decorations.

That's about all for now. Sorry for the long delay between updates, but such is the life of the solo gamedev. I'm hoping to get another release ready soon.

* Experience display in FieldHQ updated after training

* Increased Overwhelmed modifier from 3 to 4

* Altered NPC combat target selector
* Fixed bug with pressing "Alt" key during combat

* Wall terrain types can be marked to not accept wall decor

* Added extra dialogue to Bear Bastard's Mecha Camp for Criminal PCs

* PlacableThing's altitude property now does something

* Combat can be set to keep going even if there are no active enemies on map

* Room contents with fixed positions will now be placed on map

* Props are immovable even after they are destroyed

* Props will not be placed somewhere they can block movement

* calc_mission_reward can automatically round the reward to a round number

* Former lancemates who show up in buildings where they've been before will not be indicated as current members of the lance.

* A captured territory must be consolidated before another territory can be invaded in WorldMapWar

* PCs dying in a city scene should now be handled properly

* ExpelFaction will now get rid of the town leader if the town leader is of the expelled faction

* Encounter plots will now clean up their own mess

* Random NPC generator reacts appropriately if faction=None passed as parameter

* Challenge plots can create a mission giver if one cannot be found

* Plots have new method to return a list of element candidates, allowing manual selection or sorting

* QuestOutcome involvement function replaced with player_can_fun

* More quest refactoring; verbs now objects, outcomes have elements

Files

gearhead-caramel-linux-64.zip 306 MB
Version 42 75 days ago
gearhead-caramel-windows.zip 294 MB
Version 45 75 days ago
gearhead-caramel-macos.zip 295 MB
Version 42 75 days ago

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