v0.941: "Like tears in the rain... time to eject."
GearHead Caramel » Devlog

Happy Techno Thursday! Version 0.941 of GearHead Caramel has just been released. The big change this time around is that enemy pilots will once again eject when their mecha becomes too damaged... or if they're intimidated by your lance. There are also a lot of bug fixes and stability improvements. Many thanks to everyone who reported the issues and helped me to track them down!
Here is the complete list of changes:
- Added filename sanitizer for user generated files; may not be perfect yet
- Fixed bug where style tags would not be applied to portrait bits later in list
- NPCs may eject if they are severely damaged and/or if they are intimidated by the PC's lance
- Increased the penalty for firing long range weapons at too short a distance
- Newly created mecha get added to the design list without needing to restart the game
- Fixed dialogue bug in DZREPC_CallOutChampionFight
- Lancemate development conversations should no longer have irrelevant convo options
- When gaining skill XP, your skill level can improve by multiple steps
- Fixed bug in GearHeadCampaign dole_xp method
- Shop rank now calculated by item type
- Game will try to automatically switch to windowed mode if fullscreen causes it to crash
- The manual has been updated
- Moved the user folder on Windows computers from Home to the app folder/ghcaramel_user
As usual, try it out and let me know what you think.
Files
gearhead-caramel-linux-64.zip 324 MB
Version 25 Nov 10, 2022
gearhead-caramel-windows.zip 313 MB
Version 27 Nov 10, 2022
gearhead-caramel-macos.zip 313 MB
Version 25 Nov 10, 2022
Get GearHead Caramel
Buy Now$10.00 USD or more
GearHead Caramel
Roguelike mecha RPG set in a world recovering from the apocalypse.
| Status | In development |
| Author | GearHead |
| Genre | Role Playing |
| Tags | Episodic, Isometric, Mechs, Open Source, Post-apocalyptic, Procedural Generation, Roguelike, Sci-fi, Tactical RPG, Turn-based |
More posts
- Switching from PyGame to PySDL239 days ago
- GearHead Caramel v1.010 Beta: RoPP FixesApr 17, 2026
- v1.009beta: More Bugfixes!Apr 04, 2026
- v1.008beta: The Inevitable Day One BugfixApr 02, 2026
- GearHead Caramel v1.007 BetaApr 01, 2026
- GHC v1.000 Alpha: For the Brave of HeartFeb 20, 2026
- How I Spent My Summer Vacation (in the Hospital)Oct 07, 2025
- v0.977: Terrain Destruction and Random ArtifactsMay 04, 2025
- GearHead Caramel v0.976: Pirate's PointApr 10, 2025
- v0.975: The Action Master ReleaseNov 29, 2024

Leave a comment
Log in with itch.io to leave a comment.