v0.941: "Like tears in the rain... time to eject."



Happy Techno Thursday! Version 0.941 of GearHead Caramel has just been released. The big change this time around is that enemy pilots will once again eject when their mecha becomes too damaged... or if they're intimidated by your lance. There are also a lot of bug fixes and stability improvements. Many thanks to everyone who reported the issues and helped me to track them down!

Here is the complete list of changes:

  • Added filename sanitizer for user generated files; may not be perfect yet
  • Fixed bug where style tags would not be applied to portrait bits later in list
  • NPCs may eject if they are severely damaged and/or if they are intimidated by the PC's lance
  • Increased the penalty for firing long range weapons at too short a distance
  • Newly created mecha get added to the design list without needing to restart the game
  • Fixed dialogue bug in DZREPC_CallOutChampionFight
  • Lancemate development conversations should no longer have irrelevant convo options
  • When gaining skill XP, your skill level can improve by multiple steps
  • Fixed bug in GearHeadCampaign dole_xp method
  • Shop rank now calculated by item type
  • Game will try to automatically switch to windowed mode if fullscreen causes it to crash
  • The manual has been updated
  • Moved the user folder on Windows computers from Home to the app folder/ghcaramel_user

As usual, try it out and let me know what you think.

Files

gearhead-caramel-linux-64.zip 306 MB
Version 25 Nov 10, 2022
gearhead-caramel-windows.zip 294 MB
Version 27 Nov 10, 2022
gearhead-caramel-macos.zip 295 MB
Version 25 Nov 10, 2022

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