v0.925: Deadly Dungeon Developments


Happy Mecha Monday! This release adds some new stuff for dungeons. Every dungeon level now comes with at least one special feature- an encounter or room that is a little bit out of the ordinary. Some of these features will be good for your PC, while others will not be so good. In addition, many monsters now leave behind treasure- if you have the skill to take it. Characters who know the Wildcraft skill can harvest meat, pelts, and other valuable items from slain creatures. Scientists can disassemble robots and get a variety of useful items... or at least a pile of spare parts that might come in handy later.

In addition, there are some cosmetic improvements. New signs have been added for a number of businesses and other buildings. Restaurants and taverns now have tables and chairs (Dick Valentine would approve). Some new effects and animations have been added- you should try some of this giant rat steak, it's delicious.

But that's not all! The manual has been updated with a section on modding GearHead Caramel. I designed the game so that it'd be easy to add mods, but never bothered to document how to do it until now.

Here is the complete list of changes. As usual, try it out and let me know what you think.

  • Added image templates to the source code repository
  • Added RestoreMP, RestoreSP effects
  • Fixed bug when gear loader tries to load list inside a dict
  • Added treasure types to monsters
  • Monsters without legs don't get their movement rate downgraded
  • Added tables and chairs to bars and coffee shops
  • Campaign method get_relationship will return existing relationship if it exists
  • Most dungeon encounters don't regenerate _every_ day
  • Added dungeon extras to dungeon levels
  • Added more signs for different businesses

Files

GearHead_Caramel_Manual.pdf 1 MB
Aug 22, 2022
gearhead-caramel-linux-64.zip 316 MB
Version 18 Aug 22, 2022
gearhead-caramel-windows.zip 297 MB
Version 20 Aug 22, 2022
gearhead-caramel-macos.zip 313 MB
Version 18 Aug 22, 2022

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