GearHead Caramel v0.620: Content + Hotkeys
GearHead Caramel » Devlog
I am pleased to announce a new release of GearHead Caramel. There are a lot of changes this time around- as you'd expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character's life history. There's a new pilot suit for all body types by LordErin. You can now set combat hotkeys for any weapon or action. Finally, some bugs were fixed and some improvements were made. Try it out and let me know what you think.
Files
gearhead-caramel-linux-64.zip 306 MB
Version 2 Apr 09, 2021
gearhead-caramel-windows.zip 294 MB
Version 3 Apr 09, 2021
gearhead-caramel-macos.zip 295 MB
Version 2 Apr 09, 2021
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GearHead Caramel
Roguelike mecha RPG set in a world recovering from the apocalypse.
Status | In development |
Author | GearHead |
Genre | Role Playing |
Tags | Episodic, Isometric, Mechs, Open Source, Post-apocalyptic, Procedural Generation, Roguelike, Sci-fi, Tactical RPG, Turn-based |
More posts
- GearHead Caramel v0.974: The Road of No Return2 days ago
- v0.973: A Whole Lotta Fixes10 days ago
- v0.973: Shopper's Paradise... and Halloween Sale13 days ago
- v0.970: Balance, Bugfixes, and Furniture74 days ago
- v0.961: Closer Every DayMar 25, 2024
- v0.960: You Would Not Believe The WorkFeb 11, 2024
- Lore Based Quest System: Adventures in Procedural NarrationJan 13, 2024
- v0.957: More Bug FixesSep 26, 2023
- v0.956: A Minor but Important UpdateSep 18, 2023
- v0.955: Just One More ThingSep 13, 2023
Comments
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I tried the open source version, a few comments I don’t know how useful they could be.
Is there anyway to see keyebinds/what commands do? I don’t see a list anywhere and I feel as that would be useful in a game like this with hotkeys.
Can you do anything with the gears of destroyed mechs? It doesn’t seem like you can.
There doesn’t seem to be any way to beat the boss of the first campaign, the mech outguns and outspeeds whatever mech I throw at it.
How do saves work here? Characters I create disappear when I try to use them for a separate campaign.
Game is very fun, although I feel as if I’m missing something.
These are very useful comments, thanks!
Currently the only way to see your hotkeys is to open the config.cfg file in a text editor. This is an oversight; I didn't think about seeing your hotkeys when making the hotkey system. I'll add a hotkey viewer to the next release.
You cannot currently do anything to the gears of destroyed meks.
Normally your character can only take part in one adventure at a time; when the adventure is finished, the character gets ejected and can then be loaded into a new campaign. There is currently no way to exit an adventure before the end, though I should probably add one. You can, however, find the ghcaramel folder and rename the backup_[character name].sav file to egg_[character name].sav. This will allow you to load the PC into a new adventure again.