GHC v1.000 Alpha: For the Brave of Heart

After many months of wrestling with code, I have finally done it. GearHead Caramel now uses a single unblocking game loop. The multitude of 1990s style blocking game loops have been excised. The rpgmenu unit has been replaced by widgetmenu. TIMEREVENT is no longer a thing since timing is centrally managed in the main loop. This greatly simplifies the code and hopefully will be easier to maintain long term. Performance is also improved, especially on lower end machines.
But of course, as with any other big change, there will be bugs. Unexpected situations. Typos and omissions. Forgotten blocks of code that didn't get the message. That's why I'm making a public alpha release.
Try it out. Let me know if you encounter any problems; you will definitely encounter problems. The errors.log file will be in your ghcaramel user folder. Also let me know about more minor annoyances. It's possible that certain things won't work exactly the same as they did before. In some cases this will be good, but in other cases it may be bad.
Finally, proceed with caution. Save files loaded into this version of GHC probably won't be able to go back to previous versions. Save files from previous versions might not even be loadable in this version. Backup everything.
For now you can download the alpha directly from GHC's GitHub page. After I feel confident enough to call it a beta release I'll add the files here.
https://github.com/jwvhewitt/gearhead-caramel/releases/tag/v1.000alpha
Get GearHead Caramel
GearHead Caramel
Roguelike mecha RPG set in a world recovering from the apocalypse.
| Status | In development |
| Author | GearHead |
| Genre | Role Playing |
| Tags | Episodic, Isometric, Mechs, Open Source, Post-apocalyptic, Procedural Generation, Roguelike, Sci-fi, Tactical RPG, Turn-based |
More posts
- Switching from PyGame to PySDL239 days ago
- GearHead Caramel v1.010 Beta: RoPP FixesApr 17, 2026
- v1.009beta: More Bugfixes!Apr 04, 2026
- v1.008beta: The Inevitable Day One BugfixApr 02, 2026
- GearHead Caramel v1.007 BetaApr 01, 2026
- How I Spent My Summer Vacation (in the Hospital)Oct 07, 2025
- v0.977: Terrain Destruction and Random ArtifactsMay 04, 2025
- GearHead Caramel v0.976: Pirate's PointApr 10, 2025
- v0.975: The Action Master ReleaseNov 29, 2024

Comments
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Any updates on Steam? I bought there.
I'll be releasing a public beta on Steam after this round of alpha testing is done. I wanted to make sure that the obvious problems are mostly fixed before distributing more widely.
Nice, nice! Looking forward to it!